Researcher @ Epic Games
I am a research scientist at Epic Games, where my work focuses on human embodied intelligence — from reconstructing people to simulating them. My aspiration is to create the "operating system" that drives realistic human behavior.
I received my PhD in CS from the University of Pennsylvania, advised by Kostas Daniilidis. Prior to Epic, I spent time as a research intern at Meshcapade and Meta's Codec Avatar Lab.
CVPR 2026
Grounding and generating humans from noisy and incomplete video observations.
CVPR 2025
Grounding world-space multi-human interaction w/ transformer.
ECCV 2024
World-space human motion from in-the-wild videos.
CVPR 2024
Photoreal 4D humans/animals using Gaussian Splatting.